The Virtual World
Bring training and classrooms to life in the metaverse
About The Virtual World The Virtual World is a Utrecht-based virtual software company (founded 2021) focused on new ways learning and training can be delivered in the metaverse. The platform provides tools and resources for businesses and educational institutions to build immersive content. Core services Design and build custom virtual worlds, add interactions and learning content, and export experiences to desktop or smartphone applications. Access is supported via simple VR glasses or on-screen. Approach The company enables first-person experiences where students worldwide can visit classrooms or campuses and colleagues from global organisations can train and collaborate in an immersive environment. Why choose them Combining accessible delivery options with content-creation tools, The Virtual World helps organisations scale immersive learning without unnecessary technical barriers. Nog geen reviewsWees de eerste om er een te schrijven
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Diensten
2 diensten aangeboden door The Virtual World
Beschrijving We design and build interactive VR training simulations and educational games, optimised for simple VR glasses or on-screen access and exportable to desktop or mobile apps.Skills in Game Ontwikkeling (1) VR Spelontwikkeling
Meer informatie over Game OntwikkelingBeschrijving We prototype mixed‑reality learning experiences, iterate closely with educators, and integrate interactions so organisations scale immersive training without wrestling with complex technology.Skills in Innovatie (4) Mixed Reality DevelopmentVR-AR OntwikkelingVRVR Ontwikkeling
Meer informatie over Innovatie
Team
3 leden in The Virtual World's team
VerhaalWe launched The Virtual World in 2021 in Utrecht because we believed learning should no longer be limited by walls or schedules. From day one we set out to build a platform where educators and companies could craft immersive, first‑person experiences without wrestling with complex technology. We’ve spent countless hours refining tools that let teams and classrooms create their own virtual spaces, add interactions, and export them to apps. What drives us is seeing a student join a classroom from another continent or a global team train together as if they were side‑by‑side. Every prototype, test and iteration came from that curiosity — to make learning more human, accessible and memorable in the metaverse.
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- Hoofdkantoor38 Eikvaren, 4102XG Culemborg, Nederland
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